Tuesday, March 20, 2007

VB: Weekly Progress


We still aren't ready to release to much information about the game. But at least you can track some progress. Follow the links for more information about Torque Game Builder.

This week for VS, I went in an updated the highscore page to prompt you to enter your initials when you get a new highscore. Fluff is important. The highscore list is just one way we hope to keep you playing.

More importantly, I figured out how to allow for all our commands to be mapped to the keyboard and controller. The keyboard commands get assigned a KEY. The controller buttons/sticks/triggers get assigned an ACTION. And those get saved in the preferences. Next for this feature is a proper user interface. That's an 8+ hour task so maybe this weekend.

And finally, I added our "brain" to the last of our ships. It is a very big ship with multiple turrets and could be considered an aircraft carrier. Steve will be adding the script logic to destroy the turrets and adding them to several levels.

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